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| Name | Reviews | Release Date | Genres |
| Crawl | 5532 | April 11, 2017 | Action Indie RPG |
![]() | Crawl is the local multiplayer dungeon crawler where your friends control the monsters! Battle through dungeons and power up your hero - if a friend kills you they take your place and it’s their turn to crawl. It's a race to gain enough XP and loot to take on the hulking final boss! | ||
| The Drifter | 3668 | July 17, 2025 | Adventure Indie |
![]() | A Pulp Adventure Thriller - A murdered drifter awakens. Alive again, seconds before his death. Hunted and haunted, help him untangle a mad web of conspiracy in this fast-paced point 'n click thrill-ride. | ||
| Regular Human Basketball | 217 | Aug. 1, 2018 | Indie Sports |
![]() | Ready to play some ball? Grab a team, suit up, and climb inside your human! Prep its thrusters, lower the all-terrain wheels, and spin up that flailing magnet-arm. It's time to play Regular Human Basketball! | ||
| Crawl OST | 9 | April 11, 2017 | Action Indie RPG |
![]() | The original soundtrack for Crawl- A chorus of horrifying instruments summoned from the darkest reaches of the abyss, eager to exact auditory torture on their doomed victims. Mechano-trombones, glitch-organs, and other abominations await all who dare listen. Composed by Alex Yoder. | ||
| The Drifter Original Soundtrack | 3 | July 17, 2025 | |
![]() | Immerse yourself in the brooding dark-synth cinematic score of The Drifter. Over an hour of saw-tooth bass lines, crunchy stings and brutal melodies, intercut with evocative radio-play vignettes. | ||
| Regular Human Basketball OST | 0 | Aug. 1, 2018 | Indie Sports |
![]() | The original soundtrack for Regular Human Basketball! This collection of baller 80s hip-hop tunes will have you waving your magnet-arms the air like you just don't exhibit the human ability to care! | ||
| Acid Knife | None | Unknown | Action Indie |
![]() | Combat like 2D Mario found a knife and fell into a Souls game. Built around "Action Crafting" where chopping trees, mining resources, cooking and creating items is all done through action mechanics, not menus. | ||
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