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| Name | Reviews | Release Date | Genres |
| Axis Game Factory's AGFPRO 3.0 | 184 | Nov. 19, 2013 | Animation & Modeling Design & Illustration Education Game Development Software Training Utilities |
![]() | Axis Game Factory’s AGFPRO v3.0 – for PC, MAC and LINUXWe just released version 3.0 of AGFPRO & Premium - there are a TON of new features, assets and functionality that have been added, giving users the ability to create amazing game levels and maps like NEVER BEFORE!!Major features to AGFPRO 3. | ||
| AGFPROV3 Premium | 10 | Jan. 19, 2015 | Animation & Modeling Design & Illustration Education Software Training Utilities |
![]() | AGFPRO v3.0 is a comprehensive toolset designed to provide game developers and enthusiasts with a powerful and rapid level creation, terrain/vegetation editing, lighting and atmosphere system. AGF is an independent product that empowers users to create game levels and environments for many types of game genres, and the AGFPRO v3. | ||
| AGFPRO - Zombie FPS Player | 7 | May 23, 2014 | Animation & Modeling Design & Illustration Education Software Training Utilities |
![]() | Axis Game Factory’s Zombie FPS Player DLCZombie FPS Player is a new DLC for Axis Game Factory’s AGFPRO and PREMIUM that allows users the ability to create their own 3D Zombie Shooter games from a first-person shooter perspective. | ||
| Axis Game Factory's AGFPRO BattleMat Multi-Player DLC | 2 | Nov. 24, 2014 | Animation & Modeling Design & Illustration Education Software Training Utilities |
![]() | Invite your friends to a fun multi-player (up to 8 players) RPG adventure where the only limit is your imagination. You make the rules, so any game system you have played in the past can be enjoyed in Battlemat's versatile multi-player 'Virtual Playing Space'. | ||
| Axis Game Factory's AGFPRO - Voxel Sculpt DLC | 1 | March 23, 2015 | Animation & Modeling Design & Illustration Education Software Training Utilities |
![]() | AGFPRO's Voxel Sculpt empowers users the ability to create unique and custom worlds one voxel at a time. By adding or subtracting voxels, users can create bridges, tunnels, caves, floating platforms, buildings and assets using soft or hard-edged voxels, any size, and with any texture for limitless possibilities. | ||
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